Let’s Play: Art of Our Time

Bunjil Place, Narre Warren 2017 -2018

Group exhibition.


Tina Douglas, Felt 2017 Wool, stainless steel fibre, micro controllers, speakers, sound. 260 x 140 cm


Alternating Current Space, Prahran 2017

Solo exhibition.

Images: Rim 2017 Latex paint on found wood, stainless steel fibre, micro controller, speaker. Dimensions variable (ring 114 x 114 x 4 cm), Felt 2017, Merino wool, stainless steel fibre, micro controller, speaker . Dimensions variable (felt piece 33 x 74 cm), Thread 2017, Fingernail burnished, pin pricked cotton rag paper, stainless steel fibre, micro controller, speaker. Dimensions variable

Repurposed materials operate two, three and sound dimensionally in Node. Painted and drawn elements shift to become controllers, joysticks, buttons. Painting, embroidery, natural surfaces trigger digital events jarring the viewer's relationship with traditional materials and displacing the viewer's expectations.

Node is an experiment which attempts to build on my sound performance and visual practice which have mainly remained separate.

Tina Douglas 2017

Abstraction Twenty Eighteen

Five Walls Projects, Footscray 2018

Group exhibition

Images: Tina Douglas fuzzy logic 2018, hand felted wool, stainless steel fibre, micro controllers, speakers, sound, painted ply, 91 x 91 cm

betaversionpack and betaversion 4.2 2001 - 2004,

betaversion were a series of interactive image experiments with sound I conducted during 2001 -2004.
The experiments involved a data projector, computer, infrared mouse, stretched canvases with prepared reflective surfaces, triggered recorded sounds. The audience activated and triggered visual animations and recorded sounds via a mouse. The projected images bounced off the various reflective surfaces in different ways creating a kind of depth of field experience. The stretched canvases were arranged upright at various positions to create different "planes" for the projection to project on to.

The betaversion experiments were first inspired by experiments with real-time digital painting at Pinacotheca gallery, Melbourne in 2001 which used a digital projector, computer, infrared mouse, Photoshop and VR programs.  Experiments at my flat also contributed at the time as it had lots of doors I could open or shut to different rooms and first demonstrated to me the idea of projecting on to physical surfaces and planes to create a visual space I was interested in.

Images: betaversionpack, Melbourne Fringe Festival, Studio 15, Abbey Studios, Richmond, Melbourne 2003, betaversion 4.2, First Site Gallery, RMIT University, Melbourne 2004, Pinacotheca and East Melbourne experiments 2001